Monday, November 21, 2011

Academic Analysis



Video games and Digital Literacy brings to light a unique issue revolving around video games and education and the article discusses the literacy that is developed from playing video games. Julio was a participant in this study that focused on video games and the literacy that are created from the interaction: from people posting online and discussing about games, all the way through the interaction that happens while they are playing video games. The author, Steinkuehler, argues that any interaction involving video games can be considered a form of digital literacy practice (citation). He argues that there are two forms of this literacy, video game play itself and the online community that is created around any successful game title. Steinkuehler found that video games could serve as a form of literacy that younger people learn from. He argues that literacy can be encouraged through finding exactly what young people want to learn about and bringing those topics into the classroom.

This article bring to light many underlying issues that will need to be addressed as a society in the future. With the popularity of video games, should they be used in the classroom to help educate? Issues like this are something that older generations will have a hard time understanding. It is amazing what can be learned from video games, but there is too much of a negative stereotype that is associated with them that will make using them in the classroom very difficult, and this is probably the biggest barrier that would need to be overcome. From personal experience, I believe that bringing video games into the classroom would help many students learn better. It is undeniable the role that video games play in society, since they are so prevalent, why would they not be used for education? Many people want to claim that violent video games can encourage people to be more violent. If we were to follow this logic then wouldn’t an educations game about science allow gamers to learn more scientific? These are examples of how some of the issues that revolve around getting video game implementation into the educational system.

In class we discussed the umbrella perspective on communication technologies. This was presented to us as a graph in the form of an umbrella. I would argue that the individual users of video games have successfully penetrated almost every aspect of the social system, so why is it not being used more in the educational process? Video games are all around us weather we recognize it our not. It could be considered irresponsible of us to not use this obsession to our advantage in education. Not only have video games penetrated society, but they have also enabled people to do something different with their time. Tactical games, like Call of Duty, have encouraged users to change their thinking in order to adapt to a game. This has lead to users developing many different thought processes depending on what type of game they are engaging in. One of the underlying principles of education is stimulation of the mind. Keeping that in mind, are video games something we should resist even thought the help stimulate different thought processes, or something that should be looked to as a tool for development?

Citation
Steinkuehler, Constance (2010)            Video games and digital literacies, Journal of Adolescent & adult literacy. 54, 61-63

Video Gamers [Video Game Systems]. November 20, 2011, from: http://smartchoosing.com/buy-video-games

Little, Riley [blog post]. (2010). November 20, 2011, from: http://gamerant.com/call-of-duty-black-ops-reviews-riley-51902/

Tech Diary



Cell phones are the technology of the not so recent past and are a technology that is here to stay in the future. The introductions of 3G phones have allowed people to have access to the full Internet at the fingertips. With these faster speeds phones can perform more tasks now than ever before. With these new technologies, it is clear to say that life before cell phones must have been terrible. Naturally my iphone was the most used out of the many technology that surrounds me; there were four, distinct devices that were used the most during the day of November 15. On this day, I attended two classes and an Ohio State basketball game, which consisted of many technological interactions. From starting my day with my iphone alarm going off to wake me up, interacting with my computer as well as computer used in class for presentations, watching replays on the jumbo-tron, playing games on the x-box and finally concluding with watching a moving on my computer to fall asleep. The many different technologies that are used in one day have a colossal impact on my day-to-day life.
Interesting enough, the technology that was interacted with the most did not have the most time. Constantly finding myself looking at my phone for quick bits of information: what time is it, any new messages, and has that e-mail I am waiting for come, about two and a half hours. The most time was spent on a computer or presentations given to me via a computer, around three hours. As a college student, it would be very hard for the amount of time on a computer to not be the most used. Between note taking, assignments and presentations in class, students are always interacting with computers. The third most used technology of my day was any form of television devices, ranging from an actual TV to the jumbo-tron at the game, this reach about two hours. Everyday there are certain shows that I like to follow, but this does not account towards all the time spent in front of the TV. The Buckeye basketball team played on this day, when at the game there was a constant checking out of the replay. The game took two hours, about a quarter of that time was spent looking at the jumbo-tron. Wile attending the basketball game this giant television is the center point of everything, naturally people will look at it frequently. The least used technology was my x-box. Only forty-five minutes were logged on this device. Additionally this added to the time spent on the tv. This is a common situation that kept presenting itself: multiple technologies working together.

This brings about the question: was this a good use of my time? By my calculations about eight hours were spent using technology. The answer to this question is not a simple yes or no; any answer revolves around how much use is considered too much. With the movement of technology in every aspect of our lives, it will be hard to get away from technology even if you want to. Technophilia is probably the best explanations of my technology use. I find myself always wanting the newest device thinking it is something that could positively impact my life. I am also a brand loyalist, I would buy and apple product because I believe in their durability and quality. This is reflected in the products that I own. This tech diary really opened my eyes to how much I depend on technology and how much it has penetrated society.


Citation:
[ Ohio Stat Jumbo Tron] Retrieved. November 20, 2011, from: http://confessionsofasportsjunkie.files.wordpress.com/2011/01/img_1087.jpg

[iphone 4] Retrieved. November 20, 2011, from: http://www.tipb.com/iphone-4/

Comm 240. Class Notes from September 29th, 2011, by Jesse Fox